Mailing List ArchiveSupport open source code!
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]Re: Linux for the PlayStation 2
- To: tlug@example.com
- Subject: Re: Linux for the PlayStation 2
- From: Josh Glover <jmglov@example.com>
- Date: Fri, 27 Apr 2001 01:52:22 -0400 (EDT)
- Content-Transfer-Encoding: 8bit
- Content-Type: text/plain; charset=ISO-8859-1
- In-Reply-To: <200104270530.OAA10216@example.com>
- References: <200104270530.OAA10216@example.com>
- Reply-To: tlug@example.com
- Resent-From: tlug@example.com
- Resent-Message-ID: <sr91LB.A.-LC.LjQ66@example.com>
- Resent-Sender: tlug-request@example.com
- User-Agent: IMP/PHP IMAP webmail program 2.2.4
Quoting Shin MICHIMUKO <smitimko@example.com>: > And the dmesg is looks like: > > http://www.jp.playstation.com/linux/dmesg.html > > Not so fast in CPU, but the secret weapon of PS2 > is its Graphic > Synthesizer and MPEG2 decoder. Mmm... tasty. The real question is, does anyone know how we get these puppies? I was a little too lazy to wade through the press release in Japanese. Maybe a Japanese person or someone who reads better than me read the whole press release? --------------------------------------------------- "No segfault, no problem." Josh Glover jmglov@example.com ---------------------------------------------------
- References:
- Re: Linux for the PlayStation 2
- From: Shin MICHIMUKO <smitimko@example.com>
Home | Main Index | Thread Index
- Prev by Date: Re: Linux for the PlayStation 2
- Next by Date: Re: Linux for the PlayStation 2
- Prev by thread: Re: Linux for the PlayStation 2
- Next by thread: Re: Linux for the PlayStation 2
- Index(es):
Home Page Mailing List Linux and Japan TLUG Members Links