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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]tlug: Meeting on Saturday
- To: Tokyo Linux Users Group <tlug@example.com>
- Subject: tlug: Meeting on Saturday
- From: joem <joem@example.com>
- Date: Mon, 4 Aug 1997 08:09:15 +0900 (JST)
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- Reply-To: tlug@example.com
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Hi All, Thanks for making Saturday's meeting a success, and a special thanks to Marc Christensen for coming and giving us both good advice and good freebies from Caldera. I have left over from the meeting a couple of Caldera T-shirts, a dozen Caldera-Lite CD's, and a half-dozen Open-Dos CD's for anyone that would like them. We're going to try to have meetings every second month on the second Saturday, so the next meeting is on October 11. Also, for anyone interested in Lincity, attached are my notes : ). Cheers, Joe Marchak joem@example.comfor what it's worth, here's my list for winning at lincity : ) 1) Wind is from the South-West, so put your heavy and light industry in the top right corner (North-East). In this game, neighbours don't complain. 2) Build up an economy exporting Food, Goods, and Steel, and importing Coal and Ore. This will give you a budget surplus. 3) Avoid coal mines, asphalt, and tips. Use recycling plants and mills to take up byproducts. 4) Build a railroad from your heavy industry to a very close port. Rail transport costs are high, so keep your rail lines short. 5) Let your budget surplus grow over a few days. You'll probably need over 200M to make your rockets, since you'll be running in the red during construction. 6) Rocket launch areas are prone to fire if there is a bad launch, even if you have fire stations nearby. Areas north and south of the launch pad seem hardest hit. Add a couple more firestations. 7) Just before you want to build rockets, switch your ports to import steel and goods. Time is important here, and anything that helps you build rockets faster is good. 8) You need a high tech level to prevent launch failures. Even at a tech level of 103% you may get failures. Build up your universities and add a few schools just before you build your rockets. As you lose people, your tech level will fall. 9) Power-lines can be broken by paths and rail, and still function. 10) Send all but about 6000 people up on rockets ahead, and then build 6 launch pads to take all the rest in one batch. You need people (jobs) to build the rockets, so if you send them away 1000 at a time you will reach a point where you still have people left but they aren't enough to finish construction. Also, your tech limit will plunge with fewer people.
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